Volume 1 - The System 
Chapter 1.0.0.1 - Preliminaries 
Section 1.0.0.1.1 - Dummy variables declared 
Section 1.0.0.1.2 - Other global variables 
Section 1.0.0.1.3 - Time 
Section 1.0.0.1.4 - The Status Line 
Section 1.0.0.1.5 - Printing Styles 
Book 1.1 - The Combat System 
Chapter 1.1.0.1 - Combat Stats of the Characters 
Section 1.1.0.1.1 - Blood 
Section 1.1.0.1.2 - Zeal 
Section 1.1.0.1.3 - Concentration 
Section 1.1.0.1.4 - Melee, Mind, Defence 
Section 1.1.0.1.5 - Separation 
Section 1.1.0.1.6 - Deadly Combat 
Section 1.1.0.1.7 - Beat 
Section 1.1.0.1.8 - Excitement 
Section 1.1.0.1.9 - Sublocations 
Section 1.1.0.1.10 - Ranged attack 
Section 1.1.0.1.11 - Storing actions 
Part 1.1.1 - Modeling the Fight 
Section 1.1.1.0.1 - Starting combat 
Chapter 1.1.1.1 - Calculating an attack 
Section 1.1.1.1.1 - Define monster 
monster
Section 1.1.1.1.2 - Striking a blow 
Section - Printing the results of a blow 
Section 1.1.1.1.3 - Calculating the to-hit modifier 
Section 1.1.1.1.4 - Calculating the damage 
Section 1.1.1.1.5 - Calculating the final damage 
Section 1.1.1.1.6 - Receiving blood after a kill 
Section 1.1.1.1.7 - Deal x damage to y 
Section 1.1.1.1.8 - Aftereffects 
Section 1.1.1.1.9 - Lose concentration 
Section 1.1.1.10 - Taking away until attacking bonuses 
Chapter 1.1.1.2 - Standard Combat Actions 
Section 1.1.1.2.1 - Attacking 
Section 1.1.1.2.2 - Parrying and Dodging 
Section 1.1.1.2.3 - Retreating 
Section 1.1.1.2.4 - Concentrating 
Section 1.1.1.2.5 - Saving 
Section 1.1.1.2.6 - Undo 
Section 1.1.1.2.7 - Cleave 
Chapter 1.1.1.3 - Artifical Intelligence 
Section 1.1.1.3.1 - Making sure the monsters attack 
Section 1.1.1.4.0 - Triggering the rules 
Section 1.1.1.4.1 - Taking away all the until end of combat bonuses 
Section 1.1.1.4.2 - Taking away all the until moving bonuses 
Book 1.3 - Zeal and Favour 
Part 1.3.1 - Idols 
idol
Groth Idol
Elda Idol
Duncan Idol
Shliss Idol
Part 1.3.2 - Zeal 
Part 1.3.3 - Favour 
Book 1.2 - Skills 
Section - Skills as Value 
Part 1.2.1 - The Skills Defined 
Chapter 1.2.1.1 - Groth Skills 
Section 1.2.1.1.1 - Smashing Blow 
Section 1.2.1.1.2 - Greater Cleave 
Section 1.2.1.1.3 - Anger 
Section 1.2.1.1.4 - Deadlier combat 
Chapter 1.2.1.2 - Elda Skills 
Section 1.2.1.2.1 - Bronze Armour 
Section 1.2.1.2.2 - Curse 
Section 1.2.1.2.3 - Shield 
Section 1.2.1.2.4 - Gaseous Form 
Chapter 1.2.1.3 - Duncan Skills 
Section 1.2.1.3.1 - Burning Hands 
Section 1.2.1.3.2 - Summon Imps 
Section 1.2.1.3.3 - Scout 
Section 1.2.1.3.4 - Fire Bomb 
bomb
Chapter 1.2.1.4 - Shliss Skills 
Section 1.2.1.4.1 - Needle 
Section 1.2.1.4.2 - Determination 
Section 1.2.1.4.3 - Sacrifice 
Section 1.2.1.4.4 - Await 
Part 1.2.2 - Skill Table 
Part 1.2.3 - The Commands and Learning 
Section 1.2.3.0.2 - The Skills command 
Section 1.2.3.0.3 - The List Skills command 
Section 1.2.3.0.5 - The Usable Skills command 
Book 1.5 - Menu 
Chapter 1.5.0.1 - The Menu Structure 
Chapter 1.5.0.2 - Actions Help 
Chapter 1.5.0.21 - Special Combat 
Chapter 1.5.0.3 - Skills Help 
Book 1.6 - New Actions 
Chapter 1.6.0.1 - Swimming 
Chapter 1.6.0.2 - New grammar for entering 
Chapter 1.6.0.3 - Xyzzy 
Chapter 1.6.0.4 - Throwing 
Chapter 1.6.0.5 - Talking to 
Book 1.7 - Miscellaneous 
Chapter 1.7.0.1 - Determinable Kind 
determinable
undetermined thing
Chapter 1.7.0.2 - Detailer Kind 
detailer
Chapter 1.7.0.3 - Dungeons 
dungeon
treasure chest
Chapter 1.7.0.4 - Visbility 
Volume 2 - Monsters, Player, Combat Items 
Chapter 2.0.0.1 - The Player Character 
Section 2.0.0.1.1 - Statistics 
Section 2.0.0.1.2 - Leveling up 
Section 2.0.0.1.3 - Appearance and initial possessions 
Golden hair
sword
Section 2.0.0.1.4 - Responses to standard actions 
Section 2.0.0.1.5 - The Stats action 
Section - Enemy stats 
Section 2.0.0.1.6 - Action redirections 
Chapter 2.0.0.2 - Monster Preliminaries 
Section 2.0.0.2.1 - Hostility 
Section 2.0.0.2.2 - The senses 
Section 2.0.0.2.3 - General responses 
Section 2.0.0.2.4 - Level and significance 
Section 2.0.0.2.5 - Flavour text 
Section 2.0.0.2.6 - Grouping 
Book 2.1 - Monster Skills 
Chapter 2.1.0.1 - Regeneration 
Chapter 2.1.0.2 - Poisonous 
Chapter 2.1.0.3 - Special damage 
Chapter 2.1.0.4 - Holding on 
Chapter 2.1.0.5 - Damage reduction 
Chapter 2.1.0.6 - Erratic attacker 
Chapter 2.1.0.7 - Fireproof 
Chapter 2.1.0.8 - Summoned 
Chapter 2.1.0.9 - Vampiric 
Chapter 2.1.0.10 - Boss 
Chapter 2.1.0.11 - Non-exciting 
Book 2.2 - Monster Definitions 
Part 2.2.1 - Animals 
Chapter 2.2.1.1 - Wild Boar 
wild boar
Chapter 2.2.1.2 - Young Boar 
young boar
Chapter 2.2.1.2 - Dog 
dog
Section 2.2.1.2.1 - Doberman 
doberman
Section 2.2.1.2.2 - Pit-bull 
pit-bull
Section 2.2.1.2.3 - Terrier 
terrier
Section 2.2.1.2.4 - Bouvier 
bouvier
Section 2.2.1.2.5 - German shepherd 
German shepherd
Section 2.2.1.2.6 - Rhodesian Ridgeback 
Rhodesian Ridgeback
Chapter 2.2.1.3 - Snake 
snake
Chapter 2.2.1.4 - Mud Crab 
mud crab
Chapter 2.2.1.5 - Bat 
bat
Chapter 2.2.1.6 - Scorpion 
scorpion
Part 2.2.2 - Animal-like monstrous creatures 
Chapter 2.2.2.1 - Water Serpent 
water serpent
Chapter 2.2.2.2 - Giant Mud Crab 
giant mud crab
Chapter 2.2.2.3 - Vampire bat 
vampire bat
Chapter 2.2.2.4 - Monstrous scorpion 
monstrous scorpion
Part 2.2.3 - Humans 
Chapter 2.2.3.1 - Guards 
Section 2.2.3.1.1 - Normal guards 
guarder
Part 2.2.4 - Human-like monstrous creatures 
Chapter 2.2.4.1 - Trolls 
Section 2.2.4.1.1 - Troll 
troll
Section 2.2.4.1.2 - Young Troll 
young troll
Chapter 2.2.4.2 - Straw people 
straw being
Part 2.2.5 - Plant monsters 
Part 2.2.6 - Pure monsters 
Chapter 2.2.6.1 - Tarrasque 
tarrasque
xyzzied tarrasque
Chapter 2.2.6.2 - Imps 
imp
green imp
red imp
blue imp
Book 2.3 - Combat Items 
Chapter 2.3.0.1 - Stick of Guarding 
stick of guarding
Chapter 2.3.0.2 - Healing Herbs 
healing herbs
Chapter 2.3.0.3 - Fire Grenade 
fire grenade
Chapter 2.3.0.4 - Stick of Illumination 
stick of illumination
Volume 3 - The World 
Part - Antechamber and Tutorial 
Tutorial
Antechamber
Lesson One - Introduction
Lesson Two - The Interface
Lesson Three - Attacking
Lesson Four - Concentrating
Lesson Five - Defending
Lesson Six - Retreating
Lesson Seven - Deadly Combat
Lesson Eight - Excitement
Lesson Nine - Skills
Lesson Ten - More Skills
Lesson Eleven - Saving
Lesson Twelve - First Fight
Lesson Thirteen - Second Fight
Lesson Fourteen - Last Fight
Chapter Antechamber 
instruction leaflet
instruction poster
Chapter - Tutorial Lesson 1 
Chapter - Tutorial Lesson 2 
Blood Poster
Chapter - Tutorial Lesson 3 
straw man
Chapter - Tutorial Lesson 4 
straw woman
Chapter - Tutorial Lesson 5 
straw golem
Chapter - Tutorial Lesson 6 
straw dragon
Chapter - Tutorial Lesson 7 
Deadly Combat Poster
straw chicken
Chapter - Tutorial Lesson 8 
Excitement Poster
excitement button
straw frog
Chapter - Tutorial Lesson 9 
straw tomato
Zeal Poster
Smash Poster
Chapter - Tutorial Lesson 10 
Bronze Poster
Burning Poster
Waiting Poster
Chapter - Tutorial Lesson 11 
Chapter - Tutorial Lesson 12 
Chapter - Tutorial Lesson 13 
Chapter - Tutorial Lesson 14 
Part - Main Area 
Chapter - Central Hall 
Central Hall
Chapter - Hall of Challenges 
Hall of Challenges
Chapter - Hall of Dungeons 
Hall of Dungeons
Chapter - Hall of Scenarios 
Hall of Scenarios
Chapter - Hall of Adventures 
Hall of Adventures
Part Shrines 
diamond
ruby
Chapter - Shrine of Groth 
Shrine of Groth
Chapter - Shrine of Elda 
Shrine of Elda
Chapter - Shrine of Duncan 
Shrine of Duncan
Chapter - Shrine of Shliss 
Shrine of Shliss
Part - Dungeon 1--The Bat Cave 
Bat Cave
Entrance to the Bat Cave
Forking Passage
Hall of Guano
Dark Junction
Darkest Cave
Low Passage
Leaking Tunnel
The Troll Cellar
Muddy Tunnel
Northern Cave Entrance
bat cave cache
Part - Dungeon 2 - Snakes and Boars 
forest
Southern Forest Path
Central Clearing
Northern Forest Path
Western Forest Path
Eastern Forest Path
Snake Pit
Pool
forest cache
Part - Challenge 1 - The Troll 
Lair of the Troll
crude closet
Part - Challenge 2 - Separation 
Second Lair
ugly troll
grating
lever
Part - Scenario 1 - Final confrontation 
Professor's Laboratory
Section - The Scenery 
buttons
yellow button
green button
red button
Section - The Professor 
Professor Richardson
Chapter 100 - Cheat Codes 
The following collections of rules are included:
Standard Rules version 2/080430
Basic Help Menu by Emily Short 
Plurality by Emily Short
version 6
Simple Chat by Mark Tilford
version 2
Scheduled Activities by John Clemens
version 7
Dice-lock by S John Ross
version 1/080522
Menus by Emily Short [E1] version 2
Basic Screen Effects by Emily Short [E2] version 5
List of named values
Situation
player ... person
location
... the name of an object
score
... a number
last notified score ... a number
maximum score ... a number
turn count ... a number
time of day
... a time
darkness witnessed ... something which is either true or false
Current action
noun
... the name of an object
second noun ... the name of an object
person asked
... the name of an object
reason the action failed
... the name of a rule
item described ... the name of an object
Used when ruling on accessibility
person reaching
... the name of an object
container in question ... the name of an object
supporter in question ... the name of an object
particular possession
... thing
Used when understanding typed commands
player's command
... a snippet
matched text ... a snippet
number understood
... a number
time understood ... a time
topic understood ... a snippet
current item from the multiple object list ... the name of an object
Presentation on screen
command prompt
... some text
left hand status line
... some text
right hand status line ... some text
listing group size ... a number
Spacing and Pausing
Status bar table [E3] ... the name of a table
Right alignment depth [E3] ... a number
Menu depth [E2] ... a number
endnode flag [E2] ... a number
current menu title [E2] ... some text
Current menu [E2] ... the name of a table
Current menu selection [E2] ... a number
Verbs
prior named noun [E4] ... thing
Current exiting [E5] ... conversation exiting
rowcount [E5] ... a number
first chat node [E5] ... chat node
second chat node [E5] ... chat node
DiceLock [E6] ... a number
Dummy variables declared
first dummy
... a number
second dummy
... a number
third dummy
... a number
fourth dummy
... a number
room dummy
... room
monster dummy
... person
thing dummy
... thing
first dummy boolean
... something which is either true or false
Other global variables
combat boolean
... a number
Printing Styles
printing state
... printing style
Deadly Combat
deadly combat bonus
... a number
deadly combat boolean
... something which is either true or false
Beat
beat
... a number
beat count
... a number
beat strength
... a number
Storing actions
combat running variable
... something which is either true or false
Starting combat
noattack boolean
... something which is either true or false
favour boolean
... something which is either true or false
Calculating an attack
attack state
... attack type
Striking a blow
to-hit roll
... a number
to-hit modifier
... a number
damage
... a number
damage modifier
... a number
final damage
... a number
global defender
... person
global attacker
... person
global flavour text boolean
... something which is either true or false
Retreating
retreat location
... room
retreat roll
... a number
retreat monster
... person
retreat troolean
... a number
Cleave
cleave boolean
... something which is either true or false
cleave melee bonus
... a number
cleave damage bonus
... a number
Making sure the monsters attack
monster attack boolean
... something which is either true or false
Skills as Value
dummy skill
... skill
skill boolean
... something which is either true or false
Deadlier combat
Deadlier combat boolean
... something which is either true or false
Bronze Armour
Elda armour metal
... metal
Scout
scouting boolean
... something which is either true or false
Fire Bomb
fire bomb time
... a number
Await
await bonus
... a number
potential await bonus
... a number
damage await bonus
... a number
Determinable Kind
global determinable
... determinable
Visbility
Total visibility
... a number
Level and significance
initial combat significance
... a number
combat significance
... a number
Stick of Guarding
global guarding stick number
... a number
Antechamber and Tutorial
tutorial deadly combat boolean
... something which is either true or false
Tutorial Lesson 4
tutorial lesson four number
... a number
Verbosity understood ... verbosity
Conversation exiting understood ... conversation exiting
Chat node understood ... chat node
Activatedness understood ... activatedness
Printing style understood ... printing style
room condition understood ... room condition
Excitement understood ... excitement
Attack type understood ... attack type
Speed understood ... speed
idol condition understood ... idol condition
Skill understood ... skill
Metal understood ... metal
person condition understood ... person condition
monster condition understood ... monster condition
List of Tables
Table of Final Question Options
Table of Locale Priorities
Table of Ordinary Status [E3]
Table of Sample Options [E2]
Table of Menu Commands [E2]
Table of Shallow Menu Status [E2]
Table of Deep Menu Status [E2]
Table of Sample Hints [E2]
Table of Basic Help Options [E1]
Table of Instruction Options [E1]
Table of Stuckness Advice [E1]
Table of IF Elements [E1]
Table of Setting Options [E1]
Table of Current Choices [E5]
Table of Scheduled Events [E7]
Table of Fancy Status 
Table of Standard Sublocations 
Table of Simple Range Separation Sublocations 
Table of Two Divided Sublocations 
Table of Simple Asymmetric Sublocations 
Table of Stored Combat Actions 
Table 3.6 - Player Skills 
Table 43.1 - Actions Help 
Table of Combat Specials 
Table 1.5.0.3.0 - Skills 
Table 1.5.0.3.1 - Groth's Skills 
Table 1.5.0.3.2 - Elda's Skills 
Table 1.5.0.3.3 - Duncan's Skills 
Table 1.5.0.3.4 - Shliss Skills 
Table of Silence 
Table 2.0.0.2.5.1 - Generic Player Flavour Texts 
Table 2.0.0.2.5.1 - Generic Monster Flavour Texts 
Table of Wild Boar Player Flavour Texts 
Table of Wild Boar Monster Flavour Texts 
Table of Dog Player Flavour Texts 
Table of Dog Monster Flavour Texts 
Table of Bat Player Flavour Texts 
Table of Bat Monster Flavour Texts 
Table of Straw Player Flavour Texts 
Table of Straw Monster Flavour Texts 
Library Card (About library cards:
)
| Story title | Idols of War |
| Story author | Victor Gijsbers |
| Story headline | An Interactive Dungeon Crawl (0.1.2 Public Alpha) |
| Story genre | Fiction |
| Release number | 1 |
| Story creation year | (This year) |
| IFID number | 727CE52E-66E5-11DC-BA08-0013D44E7D6C |
| Story description | None |
Story file format:
Glulx
[E1]. Defined in Basic Help Menu by Emily Short
[E2]. Defined in Menus by Emily Short
[E3]. Defined in Basic Screen Effects by Emily Short
[E4]. Defined in Plurality by Emily Short
[E5]. Defined in Simple Chat by Mark Tilford
[E6]. Defined in Dice-lock by S John Ross
[E7]. Defined in Scheduled Activities by John Clemens